SYMPTOMS
| |
| In HYPER METROPIA, a person can not see objects clearly which are near to him, but he can see clearly distant objects | |
REASON
| |
| The reason for HYPER METROPIA is that either the focal length of the lens of eye is too long or the eyeball is too short. | |
WHAT HAPPENS IN
HYPER METROPIA | |
| In HYPER METROPIA, light rays from a near object are focused behind the Retina. | |
CORRECTION OF DEFECT
| |
| This defect can be corrected by using a convex lens of suitable focal length | |
POWER OF LENS
| |
| Power of lens is defined as the reciprocal of the focal length of the lens in meters. | |
| FORMULA: | |
Power = 1/f(in meter)
| |
| Unit of power of lens is Dioptre. | |
DIOPTRE
| |
| Dioptre is defined as the power of lens whose focal length is one meter | |
| if f =1 meter then the power of the lens = 1 dioptre. | |
Chemistry Notes and Review.Solutions of Chapter,View Online ;FSc Math,“Physics.Biology.FSc Part MACHINES, MASS AND WEIGHT, Math, Maths, MEASUREMENT, Measuremetns, MOTION AND GRAVITATION, NEWTON'S, NEWTON'S 2ND LAW, Notes, Organic Chemistry, PARALLELOGRAM, Periodic, Physics XI, RESOLUTION OF VECTOR, SIMPLE PENDULUM, STATES OF EQUILIBRIUM, STATICS, Tail method, THERMAL, TORQUE, Trigonometric Functions, WAVES AND SOUND
Showing posts with label Physics XI. Show all posts
Showing posts with label Physics XI. Show all posts
LONG SIGHTEDNESS OR HYPER METROPIA
SNELL’S LAW
SNELL’S LAW
| According to Snell’s law | ||
"The ratio of the sine of the angle of incidence to the sine of the angle of refraction is always constant. "
| ||
| Mathematically, | ||
Sine <i/sine <r = constant or
sin< i/sine< r = m | ||
| where m = Refractive index of the material of medium. | ||
TOTAL INTERNAL REFLECTION
| ||
| When light rays enter from one medium to the other, they are refracted. If we increase the angle of incidence, angle of refraction will also increase. At certain angle of incidence light rays are reflected back to the first medium instead of refraction. This condition or phenomenon is called Total Internal Reflection. | ||
| For latest information , | ||
CRITICAL ANGLE
| ||
| The angle of incidence at which the angle of refraction will become 90o is called Critical Angle. If angle of incidence further increased then instead of refraction, reflection will take place. | ||
DEFECTS OF VISION
Write down the defects of the vision. | ||
| There are four common defects of vision: 1. SHORT SIGHTEDNESS OR MYOPIA 2. LONG SIGHTEDNESS OR HYPER METROPIA 3. ASTIGMATISM 4. PRESBYOPIA | ||
SHORT SIGHTEDNESS
OR MYOPIA | ||
SYMPTOMS
| ||
| In Myopia, a person can not see distant objects clearly, but he can see clearly the objects near to him. | ||
REASON
| ||
| The reason for Myopia is either the focal length of lens of eye is too short or the eyeball is very much elongated. | ||
WHAT HAPPENS IN MYOPIA
| ||
| In Myopia, light rays from a distant object are focused in front of the Retina. | ||
CORRECTION OF DEFECT
| ||
| This defect can be corrected by using a concave lens of suitable focal length | ||
REFLECTION OF LIGHT DEFINITIONS
REFLECTION OF LIGHT
| |
| When light rays traveling is a medium reaches the boundary of other medium, they turn back to the first medium. This phenomenon of turning back of light into the same medium after striking the boundary of other medium is called Reflection of Light. | |
LAWS OF REFLECTION
| |
| 1. The angle of incident is equal to the angle of reflection i.e. <i = <r 2. The incident ray, the reflected ray and the normal lie on the same plane. | |
REGULAR REFLECTION
| |
| When a beam pass of parallel light rays is incident on a smooth and plane surface, the reflected rays will also be parallel. This type of reflection is called Regular Reflection. | |
IRREGULAR REFLECTION
| |
| When a beam of parallel light rays is scattered in all directions. Therefore the parallel rays incident on the surface will reflect in different directions. This type of reflection is called "Irregular or Diffuse Reflection". | |
CENTER OF CURVATURE
| |
| Center of curvature of a lens or mirror is defined as the center of the sphere of which the less or mirror is a part. C = Center of curvature. | |
RADIUS OF CURVATURE
| |
| Radius of curvature is the radius of sphere of which the lens or mirror is a part. | |
PC = Radius of curvature
OR PC = R | |
POLE
| |
| For latest information , free computer courses and high impact notes | |
| The middle or center point of a lens or a mirror is called "Pole" P = Pole. | |
PRINCIPLE AXIS
| |
| The straight line joining the center of curvature to the pole is called Principle Axis. . | |
PRINCIPLE FOCUS
| |
| When a narrow beam of light, parallel to the principle axis and closed to it, is incident on the surface of a mirror or lens, the beam reflected or refracted is converged at a fixed point on the axis. This point is called Principle Axis. F = principle focus. | |
FOCAL LENGTH
| |
| The distance between the pole of a lens or mirror to the principal focus is called Focal Length (PF) of lens or mirror. Focal length is always equal to half of the radius of curvature of lens or mirror. f = R/2. | |
| Write down the characteristics of image formed by a plane mirror | |
| 1. Image formed by plane mirror is laterally inverted. This means that right side of the object appears on the left side. 2. Size of image formed by plane mirror is the same as that of size of object. 3. The image formed by plane mirror is virtual because it can not be obtained on the screen. 4. The image is as far behind the mirror as the object is in front of the mirror. Fig. | |
DEFINE SPHERICAL MIRROR
AND IT'S TWO TYPES | |
SPHERICAL MIRROR
| |
| Mirror obtained from a spherical surface is known as Spherical Mirror. A spherical mirror is considered as a section of hollow sphere. | |
TYPES OF SPHERICAL MIRRORS
| |
| There are two types of spherical mirrors. 1. Concave mirror. 2. Convex mirror. | |
CONCAVE MIRROR
| |
| If the inner side of the surface of a spherical mirror is polished to reflect light, the mirror is called a Concave Mirror. Concave mirror converges parallel beam of light. | |
CONVEX MIRROR
| |
| If the outer side of the surface of a spherical mirror is polished to reflect light the mirror is called a Convex Mirror. Convex mirror diverges parallel beam light. | |
MAGNIFICATION
| |
| Magnification of a mirror or lens is defined as the ratio of the size of image to the size of object. | |
M = height of image/height of object
M = hi/ho or M = q/P | |
REFRACTIVE INDEX
| |
| Refractive index is defined as the ratio of sine of the angle of incidence of the sine of the angle of refraction. FORMULA : | |
m= sine< i/ sine< r
| |
| note :Refractive index depends upon the nature of material. It has no unit. | |
ANGLE OF DEVIATION
| |
| The angle at which the light ray is refracted (bend) in a prism is called angle of deviation. It is denoted by < D. Minimum value of angle of deviation is called angle of minimum deviation. It is denoted by <Dm. | |
SIMPLE PENDULUM
| SIMPLE PENDULUM | ||
| simple pendulum consists of a heavy mass particle suspended by a light, flexible and in-extensible string. | ||
| MOTION OF THE BOB OF SIMPLE PENDULUM | ||
| The motion of the bob of simple pendulum simple harmonic motion if it is given small displacement. In order to prove this fact consider a simple pendulum having a bob of mass 'm' and the length of pendulum is 'l'. Assuming that the mass of the string os pendulum is negligible. When the pendulum is at rest at position 'A', the only force acting is its weight and tension in the string. When it is displaced from its mean position to another new position say 'B' and released, it vibrates to and fro around its mean position. | ||
| Suppose that at this instant the bob is at point 'B' as shown below : | ||
| FORCES ACTING ON THE BOB | ||
| 1. Weight of the bob (W) acting vertically downward. 2. Tension in the string (T) acting along the string. | ||
| The weight of the bob can be resolved into two rectangular components: | ||
| a. Wcosq along the string. b. Wsinq perpendicular to string. | ||
| Since there is no motion along the string, therefore, the component Wcosq must balance tension (T) i.e. Wcosq = T | ||
| This shows that only Wsinq is the net force which is responsible for the acceleration in the bob of pendulum. | ||
| According to Newton's second law of motion Wsinq will be equal to m x a | ||
| i.e. Wsinq = m a | ||
| Since Wsinq is towards the mean position, therefore, it must have a negative sign. i.e. m a = - Wsinq | ||
| But W = mg | ||
| m a = - mgsinq | ||
| a = - gsinq | ||
| In our assumption q is very small because displacement is small, in this condition we can take sinq = q | ||
| Hence a = - gq ----------- (1) | ||
| If x be the linear displacement of the bob from its mean position, then from figure, the length of arc AB is nearly equal to x | ||
| From elementary geometry we know that: | ||
| Where s= x, r = l | ||
| Putting the value of q in equation (1) | ||
| As the acceleration of the bob of simple pendulum is directly proportional to displacement and is directed towards the mean position, therefore the motion of the bob is simple harmonic when it is given a small displacement | ||
THERMAL CONDUCTIVITY
THERMAL CONDUCTIVITY
| |
| Thermal conductivity is defined as" the amount of heat conducted in one second through one cubic meter of a substance whose two opposite faces are maintained at the temperature difference of one degree centigrade." It is denoted by "K". Formula K=QL/ADTt Unit : Unit of thermal conductivity is J/mKs OR watt/m.K. | |
EXPRESSION FOR
THERMAL CONDUCTIVITY | |
| Experiments indicates that the amount of heat conducted through a solid block is : | |
DQ a DT ...................... (i)
| |
DQ a A ...................... (ii)
| |
DQ a t ...................... (iii)
| |
DQ a 1/L ...................... (iv)
| |
| Combining above facts,we get | |
DQ a DT.A.t /L
| |
| OR | |
| OR | |
CIRCULAR MOTION AND GRAVITATION
GRAVITATION
| |
| Every object in our universe attracts the other object with certain fore towards its center. This force of attraction is known asGRAVITATIONAL FORCE and the phenomenon is called GRAVITATION. This is gravitational force which is responsible for the uniformity or regularity in our daily astronomical life. The whole system of the universe is in order only due to this force. Due to gravitation, the system of our universe is working uniformly and smoothly. The planets around the earth or around the sun moves in an orderly motion due to gravitation. | |
NEWTON’S LAW OF GRAVITATION
| |
| In order to explain the gravitational force between two bodies, Newton formulated a fundamental law known after his name i.e. "NEWTON'S LAW OF GRAVITATION" Newton’s law of gravitation states that every object in the universe attracts the other object with a force and : | |
| (1) The gravitational force of attraction between two bodies is directly proportional to the product of their masses. | |
F a m1 x m2 ------- (1)
| |
| (2) The gravitational force of attraction between two bodies is inversely proportional to the square of the distance between their centers. | |
F a 1/d2 --------- (2)
| |
MATHEMATICAL REPRESENTATION
| |
| Combining (1) and (2) | |
F a m1m2 /d2
| |
F = G m1m2/d2
| |
| Where G = universal gravitational constant | |
| Value of G: | |
| G = 6.67 x 10-11 Nm2/kg2 | |
MASS OF THE EARTH
| |
| Consider a body of mass ‘m’ placed on the surface of the earth. Let the mass of the earth is ‘Me’ and radius of earth is ‘Re’ . | |
| Gravitational force of attraction between earth and body is | |
F = G m Me/ Re2
| |
| We know that the force of attraction of the earth on a body is equal to weight the weight of body. | |
| i.e | |
F = W
| |
| therefore | |
W = G m Me/ Re2
| |
| But W = mg | |
mg = G m Me/ Re2
| |
or
g = G Me/Re2 | |
or
Me = g x Re2/G | |
| From astronomical data: g= 9.8 m/s2 Re = 6.4 x 106 m G = 6.67 x 10-11 N-m2/kg2 Putting these values in the above equation. | |
Me = 9.8 (6.4 x 106)2/6.67 x 10-11
or | |
ADVANTAGES AND DISADVANTAGES OF FRICTION - METHODS OF REDUCING FRICTION
ADVANTAGES AND DISADVANTAGES OF FRICTION - METHODS OF REDUCING FRICTION
| ADVANTAGES OF FRICTIONFriction plays a vital role in our daily life. Without friction we are handicap. 1. It is becomes difficult to walk on a slippery road due to low friction. When we move on ice, it becomes difficult to walk due to low friction of ice. 2. We can not fix nail in the wood or wall if there is no friction. It is friction which holds the nail. 3. A horse can not pull a cart unless friction furnishes him a secure Foothold. DISADVANTAGES OF FRICTION Despite the fact that the friction is very important in our daily life, it also has some disadvantages like: 1. The main disadvantage of friction is that it produces heat in various parts of machines. In this way some useful energy is wasted as heat energy. 2. Due to friction we have to exert more power in machines. 3. It opposes the motion. 4. Due to friction, noise is also produced in machines. 5. Due to friction, engines of automobiles consume more fuel which is a money loss. METHODS OF REDUCING FRICTIONThere are a number of methods to reduce friction in which some are discussed here. USE OF LUBRICANTS:The parts of machines which are moving over one another must be properly lubricated by using oils and lubricants of suitable viscosity. USE OF GREASE:Proper greasing between the sliding parts of machine reduces the friction. USE OF BALL BEARING:In machines where possible, sliding friction can be replaced by rolling friction by using ball bearings. DESIGN MODIFICATION:Friction can be reduced by changing the design of fast moving objects. The front of vehicles and airplanes made oblong to minimize friction. | ||
KINEMATICS
KINEMATICS
| ||
"Kinematics is the branch of Physics in which we discuss bodies at rest or motion
without the reference of external agent that causes motion or rest." OR "The branch of physics which deals with the description of motion of objects without reference to the force or agent causing motion in it, is called Kinematics." | ||
REST
| ||
"If a body does not change its position with respect to its surroundings then
the body is said to be in a state of rest." | ||
MOTION
| ||
"If a body continuously changes its position with respect to its surrounding
than it is said to be in a state of motion." | ||
TYPES OF MOTION
| ||
| Motion of objects can be divided into three categories. | ||
| (i) TRANSLATIONAL MOTION (ii) ROTATIONAL MOTION (iii) VIBRATIONAL MOTION | ||
TRANSLATIONAL MOTION
| ||
"Motion of a body in which every particle of the body is being
displaced by the same amount is called Translational Motion". | ||
| EXAMPLE: (i) Motion of a person on a road. (ii) Motion of a car or truck on a road. | ||
ROTATIONAL MOTION
| ||
"Type of motion in which a body rotates around a
fixed point or axis is called Rotational Motion." | ||
| EXAMPLE: (i) Motion of wheel (ii) Motion of the blades of a fan | ||
VIBRATIONAL MOTION
| ||
"Type of motion in which a body or particle moves to and fro
about a fixed point or mean position is called Vibratory Motion." | ||
| EXAMPLE: (i) Motion of simple pendulum (ii) Motion of the wires of guitar (iii) Motion of swing | ||
DISPLACEMENT
| ||
"Distance between two points in a particular direction is called Displacement."
OR Displacement may also be defined as "the minimum distance between two points in a particular direction." | ||
| It is a vector quantity and is always directed from the initial point to the terminal point. It is denoted by "d". | ||
SPEED
| ||
"Distance covered by a moving body in one second is called its Speed".
OR "Distance covered by a body in unit time is called Speed". | ||
| Speed is a scalar quantity. | ||
FORMULA
| ||
Speed = Distance traveled/Time taken
OR v = S/t | ||
UNIT
| ||
| Unit of speed in S.I system is "m/sec". | ||
VELOCITY
| ||
"Distance covered by a body in a particular direction in one second is called Velocity".
OR "Displacement of a body in unit time is called Velocity". OR "Change of position of a body per second in a particular direction is called Velocity." | ||
FORMULA
| ||
velocity = displacement/time
| ||
UNIT
| ||
| In S.I system unit of velocity is meter/second. It is a vector quantity. | ||
ACCELERATION
| ||
"The rate of change of velocity of a body is called Acceleration."
OR "Change in velocity of a body in unit time is called its acceleration." | ||
| It is denoted by "a". It is a vector quantity. If a body moves with uniform velocity or constant velocity then its acceleration will be zero. UNIT: m/sec2. | ||
FORMULA
| ||
Acceleration = change in velocity/time
OR a = DV/t | ||
MULTIPLICATION & DIVISION OF VECTOR BY A NUMBER (SCALAR)
MULTIPLICATION
OF A VECTOR BY A SCALAR | ||
| When a vector is multiplied by a positive number (for example 2, 3 ,5, 60 unit etc.) or a scalar only its magnitude is changed but its direction remains the same as that of the original vector. If however a vector is multiplied by a negative number (for example -2, -3 ,-5, -60 unit etc.) or a scalar not only its magnitude is changed but its direction also reversed. | ||
| The product of a vector | ||
DIVISION
OF A VECTOR BY A SCALAR | ||
| The division of a vector | ||
| Let n represents a number or scalar and m is its reciprocal then the new vector | ||
where m = 1/n
| ||
| and its magnitude is given by: | ||
ADDITION OF VECTORS
ADDITION OF VECTORS4
PARALLELOGRAM LAW OF VECTOR ADDITION
| ||
| Acccording to the parallelogram law of vector addition: | ||
"If two vector quantities are represented by two adjacent sides or a parallelogram
then the diagonal of parallelogram will be equal to the resultant of these two vectors." | ||
EXPLANATION
| ||
| Consider two vectors | ||
| parallelogram of these vectors is : | ||
| According to parallelogram law: | ||
MAGNITUDE OF
RESULTANT VECTOR | ||
| Magintude or resultant vector can be determined by using either sine law or cosine law. | ||
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